I have a strong feeling that I'm really missing the ability to perform a slide dash. Contra Hard Corps had it, and it saved the day many times.
Many time through the demo I understand that I am dead in a second and it is impossible to do anything. Like with the train boss when you have to lay down, to not let its chin to hit you. But then it starts to vomit. You lay down and can't move because his chin is above you. When his chin will pass you will be dead because of vomit stream from his mouth. So in such cases I destined to die.
Yes, I'm aware that such things can arise. The problem is that such mechanics should be planned at the very beginning of the game to make enemies and obstacles with such mechanics in mind. Considering that the release of this game is already this year, there is no way to introduce this, because I would need to rebalance every level. The possibility of introducing this mechanic will be considered in the sequel\prequel. But I'm not making any promises on that matter
It's nice to see the story of this game slowly getting put together.
another weird thing about the story is that the "antagonist" somehow becomes literal Homelander, either by the flesh infection, or the explosion. (an also grows a mouth from his torso), and proceeds to activate a portal and let it spread onto earth. ( He also proceeds to kill 4 guys with his laser eyes )
Also, when is the soundtrack for this game going to be out?
I haven't actually watched this series. It's just that I don't like Superman, so you can beat him in the game, haha
It's very difficult with the soundtrack, I can't give any information, because the rights to it belong to the author of the music, I just don't know when it will be released. This is generally a difficult question, I do not even know who to ask it to, because the author (Darkman) also does not really understand when this will happen
Especially the "parasitic vehicle" BOSS makes people feel the horror of the combination of machines invented by humans and alien monsters.
I didn’t quite understand the opening animation. Where did the monster prototype come from? What happened to the jar and the portal... Infected the doctor and created a bunch of aliens and a huge skeletal arm?
Well, in fact, I didn’t understand the Japanese plot of “Contra” in those years. All I had to do was shoot the aliens to death with a gun.
When I passed by the "soldier corpses" in the scene, I was even afraid that they would burst out with some parasites, just like the "human-faced dog attacking from behind" in Contra 3. However, this makes me worry more...
I saw something similar to the chainsaw car and other infected in Mega Man X. It felt familiar, but not imitative.
But my favorite is the "core front" "Poison Blade" tank. It would be nice if it could protect its weak points.
On the train, I basically understood the technology lineup of this strange future world. A world using "green trains" and "buses" has flying vehicles like "Blade Runner". The city behind is invaded by alien meteorites. It was like the end of the world... The spore bullets scattered in the wind also claimed one of my lives, and I had to review the weapons inventory.
However, the BOSS battle left me a little disappointed. The green-skinned train monster was just a simple collision target. I thought I could crawl behind it and perform "spinal surgery" on it. It would be nice if there was a second stage of the battle.
I've played another beta version before, and the higher levels were a bit difficult... which made me give up on the second level.
It took me back to the 80s: "Hey, I saw the final BOSS, a beating heart with four lairs releasing aliens!"
My son can say "I saw a green train with a big mouth and it jumped at me like a snake!"
Thanks for the extended feedback! Indeed, the game takes a lot of ideas from older games. Although it's not uncommon for mechanics to look like they're from a game I've never played, or perhaps never heard of. For example, I've never played Mega Man. Regarding the story - I think I'll clarify any unclear points in some form after release (unless they're spoilers, of course). The boss tank was under repair, so the vulnerable part is exposed. I wanted to use the healthy versions of the tank in the background for comparison, but unfortunately they looked very bad there. About the difficulty, that's a very, very difficult question. Players are different, I tried to please the widest audience as much as I could. But I think that after the release will be added difficulty "nightmare". Thanks again for your opinion! :)
I'll be waiting for the official release of these.:)
Expect have these::
For example, unlock the only BOSS fight.
unlock BOSS and enemy illustrations Pixel map, Check out the enemy's backstory
There will also be additional hidden BOSS and even difficult levels. Maybe the configuration of some enemies will also change. Players may even encounter mini-BOSS that do not appear in other difficulties, such as the Perfect Tank. (
Difference in difficulty: In normal difficulty, the soldier corpses will not react, but in hard difficulty, parasites will suddenly erupt and attack from behind. )
I think boss battle only will be available after release, will be added along with the update. Basically, everything you listed can be added after release. But even now, depending on the difficulty, some enemies disappear/appear, their projectiles behave differently, etc. Including parasites appear after the death of zombies, that is, it is already in the game, just not represented in the demo
Hello, hello, maker, are you there? I spent two days creating this, kind of improvising.
Name: Broodmother Monster Truck
is a truck parasite that can breed prototype parasites. Due to the "monster truck's" maneuverability and off-road capabilities, these monsters spread parasites around, but when a vehicle rolls over, its tentacles can extend from between the wheels to pull itself up.Inside the cab is an egg sac, which throws other parasites from under the chassis (possibly the same ones in the corpse). However, this is only the lowest level nest mother and cannot give birth to stronger parasites.
Hi. I apologize, it's been a lot of posts, missed your post. Great concept! Very brutal! Mind if I tweet this out as fanart? And if so, how do I credit you?
I love that once you reach the city level, if you look in the backround for long enough, Carrionvoy will speed by, proving that the dang train didn't die, but lost some of its cars
Found some spots in the first level that don't allow player to jump down. Also, at least one spot where they can jump down to their death. ( seems like that is disabled in most spots)
I'm sorry, I didn't see the message. If there are a lot of bugs, it is better to write to the mail, so as not to clutter up the comments. Many thanks for the bugs found! ironmeatgame@gmail.com
I just randomly came across a youtube video showing this a couple hours ago. Less than 30 seconds into that Youtube video, I searched for the game and downloaded it here. I REALLY hope you give us more of this. I'm ready to spend money for a full game! I'd love to buy it on any console, old or new. Switch would be awesome, but I'm not picky. If a computer is the only option I ever get, ok:-( but I still loved the two levels that I was able to play. I hope there's much much more to come!
Do you need anyone to help with more music?
Would you like help from a developer or distributor like LRG, Modern Vintage Game, or anyone? I just want to be able to play more of this somehow :-)
The game will be ported to consoles, including the switch. Help with music is not needed, it is written by a wonderful musician Darkman007. I also have a publisher, so there are no problems here either. The game is in the final stage of development.
I am very glad that you like the game, thank you so much for your attention! :)
For the record, I LOVE the music. Darkman007 is great! I only asked just in case you needed help making more music for more levels (as I know a talented friend who makes similar music.) Glad you have it all under control. I can't wait to buy it and play the full game!
Hi! Amazing game! The pixel art is very top. Can't compare to most of modern pixelart games.
I was trying it in an old 15Hz CRT, and the game itself seems to display fine at 320x200? but the text in the menus can't be read at this resolution and the ingame HUD is not resized, so it looks too big.
We played your game, amazing graphics and music. We really love it. My friend and I really would like to translate your game into Turkish. If you are interested, contact us via this email address: meliksahcivitt@gmail.com
This is completely nickpicking an amazing project, but if there's any time left over can you add in "scanlines" as an optional graphics 'enhancement' to give it a near authentic arcade feel?
Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The idea of the game it's pretty good and has some really good "Contra" vibes.
-The gameplay mechanics are really fun and they high amount of lives the game gives you makes it easier to get into for new players.
-The game visually looks really great and has a lot of personality.
-The powerup system and the different weapons implementation is really good.
In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)
Hi! I suppose you need to unpack .zip archive. You need archivator ZIP if you don't have one. After that you will get Iron Meat folder, and then run Iron Meat.exe inside, no installation needed
This user might be using the Itch app. I had the same problem. You click download and it presents a dialog with an empty "install" drop-down. I had to download from the web page instead.
(I am on Linux running the game under Wine, so perhaps that's why the Itch app doesn't present any options for installation because the game is technically Windows only?)
Yes, game is for Windows, I didn't test it on other OS. I suppose that's the reason. Then I don't know how to solve this :( I'm going to make the game compatible with various operating systems, but after I finish game
The future is dark. There were no global wars, but economic crises are raging, and the world's population as a whole has become poorer. Nothing has happened to the United States, everything is the same, but the economic crisis has affected them too. The game takes place in Russia. Events are developing rapidly, yesterday everything was as usual
couple levels in the demo seem solid! I like the different weapon types - they all feel 'just right'.
if there was a way to lock your aim, like in Super Metroid, that'd be pretty great - and if there was some way you could avoid the Contra trap - where you have cool weapons, until you die to the boss and then you just have to finish the boss fight with your boring old gun - that'd be rad.
I'd pay a couple bucks for what you've got in the demo alone though - can't wait to see this released and play through in co op!
Hi! Thanks for feedback! Can't say how, but I'll figure something out about gun. And, uh, I personally don't like Super Metroid aim style, but I think I'll make it customizable
Very good Run & Gun. I love the Contra games except the PS1 ones by Apaloosa. Yes, even Contra Force is OK if you overclock the emulated CPU. Played through Blazing Chrome and Super Cyborg.
What price point are you considering? I would instabuy for $10.
You could make more tricky situations if you added lock and strafe buttons like Hard Corps Uprising or Contra 3 Alien Wars EX.
Thanks! I can't talk about the price (because of the contract), but it won't be high :D
Lock is already added (you can adjust it in settings), but there won't be a strafe, because it changes the game mechanics a lot (and I'll have to change all the levels)
And I can't say for sure about game characters yet
Спасибо за новую демку! Приятно наблюдать за развитием проекта. Пока что впечатления сугубо положительные, хотя цвета пуль немного вырвиглазные, но это ИМХО, естественно. Кооп, к сожалению, обкатать не успел.
На положительные отзывы тоже приятно смотреть, спасибо :D Обновил демку, изменил цвет пуль. Это из-за режима на двоих - игроки путаются в старых цветах пуль, поэтому у игроков все пули синие\зелёные а у врагов красные\оранжевые
Я так понял, вы из России, и потому напишу на русском - Итак, первое - честь вам и хвала за то, что решили воскресить Контру в самом что ни на есть классическом ее виде - давно пора было, но за все эти годы, почему-то никто за это не взялся, а кто взялся - у тех явно не получилось. Ваш проект выглядит наиболее близким к...желаемому результату. Второе - очень радует "советский колорит" - то, что в технике узнается реально существующая техника Советского Союза (КамАЗ и поезд) - это очень эффектно смотрится. И сразу как бы намекает, что действие происходит на постсоветской территории (Сибирь?) и что причина всего этого кошмара - какие-то забытые ужасные эксперименты советских ученых. (Может я не прав насчет сюжета, но мне представляется что-то такое). Третье - очень хорошая работа художника. Дизайн локаций и врагов великолепен. Отличные цвета и практически не к чему придраться.
Теперь о плохом. Что лично мне ОЧЕНЬ не понравилось - главный герой. Он выглядит так, будто его взяли из какой-то другой игры, куда менее качественной. Мало того, что по стилю он напоминает дешевую пластмассовую игрушку 80-х, так еще и он достаточно плохо нарисован - невыразительная поза, плохая анимация бега и прочее. Все в игре выглядит стильно и качественно, а главный герой - безвкусно и дешево. Серьезно - замените главного героя. Он все портит. Простой спецназовец в камуфляже и закрытом шлеме будет куда гармоничней смотреться, чем этот "Туррикан". (Ну или просто перекрасьте этого вашего солдата в "танковый цвет") А еще лучше - сделайте выбор персонажа. Трое или четверо с разным набором оружия. По законам контры, эти четверо должны быть - 1-Сбаллансированный солдат (как ваш); 2-Здоровый бугай с повышенной огневой мощью (можно сделать мутанта или киборга); 3-Сексуальная девушка, слабая но быстрая (желательно с длинными волосами); 4-Робот, вооруженный читерским супер-оружием (для тех, кто хочет легко и быстро пройти игру). Примерно так.
PS: Я так много написал, потому что мне действительно понравился ваш проект. Удачи вам!
Дизайн главного героя - известная проблема, мало кому он нравится. 100% что переделаю к моменту релиза. Сказывается не очень большой опыт рисования. По этой же причине вряд ли будет выбор персонажей - если одного толком нарисовать не могу, то куда уж несколько. Хотя сейчас скилл прокачался, может и лучше пойдёт
Contra 4 tried too hard to be difficult....Super C on NES was perfect if you ask me. It becomes a game you can master, but I never did get very good at Contra 4, and I hated that grappling hook. It just added one more thing to think about in a game where I don't want to think, I want to destroy! :P Shooting and Dodging is enough.
I actually didn't play contra 4, I saw it on Youtube. Don't like hook too! I think I was talking more about graphical part... And yes, Super C on NES is the best. I have played only Contra and Super C (both NES), so it's my favorite games in series by default :D
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I have a strong feeling that I'm really missing the ability to perform a slide dash.
Contra Hard Corps had it, and it saved the day many times.
Many time through the demo I understand that I am dead in a second and it is impossible to do anything.
Like with the train boss when you have to lay down, to not let its chin to hit you. But then it starts to vomit. You lay down and can't move because his chin is above you. When his chin will pass you will be dead because of vomit stream from his mouth. So in such cases I destined to die.
Yes, I'm aware that such things can arise. The problem is that such mechanics should be planned at the very beginning of the game to make enemies and obstacles with such mechanics in mind. Considering that the release of this game is already this year, there is no way to introduce this, because I would need to rebalance every level. The possibility of introducing this mechanic will be considered in the sequel\prequel. But I'm not making any promises on that matter
It's nice to see the story of this game slowly getting put together.
another weird thing about the story is that the "antagonist" somehow becomes literal Homelander, either by the flesh infection, or the explosion. (an also grows a mouth from his torso), and proceeds to activate a portal and let it spread onto earth. ( He also proceeds to kill 4 guys with his laser eyes )
Also, when is the soundtrack for this game going to be out?
I haven't actually watched this series. It's just that I don't like Superman, so you can beat him in the game, haha
It's very difficult with the soundtrack, I can't give any information, because the rights to it belong to the author of the music, I just don't know when it will be released. This is generally a difficult question, I do not even know who to ask it to, because the author (Darkman) also does not really understand when this will happen
Incredible action platformer game.
Thanks!
One hell of a game! I can't wait to buy the full version.
Glad to hear that!
what engine does the game use dear dev?
Unity :)
I love this game, and its aesthetics.
Especially the "parasitic vehicle" BOSS makes people feel the horror of the combination of machines invented by humans and alien monsters.
I didn’t quite understand the opening animation. Where did the monster prototype come from? What happened to the jar and the portal... Infected the doctor and created a bunch of aliens and a huge skeletal arm?
Well, in fact, I didn’t understand the Japanese plot of “Contra” in those years. All I had to do was shoot the aliens to death with a gun.
When I passed by the "soldier corpses" in the scene, I was even afraid that they would burst out with some parasites, just like the "human-faced dog attacking from behind" in Contra 3. However, this makes me worry more...
I saw something similar to the chainsaw car and other infected in Mega Man X. It felt familiar, but not imitative.
But my favorite is the "core front" "Poison Blade" tank. It would be nice if it could protect its weak points.
On the train, I basically understood the technology lineup of this strange future world. A world using "green trains" and "buses" has flying vehicles like "Blade Runner". The city behind is invaded by alien meteorites. It was like the end of the world... The spore bullets scattered in the wind also claimed one of my lives, and I had to review the weapons inventory.
However, the BOSS battle left me a little disappointed. The green-skinned train monster was just a simple collision target. I thought I could crawl behind it and perform "spinal surgery" on it. It would be nice if there was a second stage of the battle.
I've played another beta version before, and the higher levels were a bit difficult... which made me give up on the second level.
It took me back to the 80s: "Hey, I saw the final BOSS, a beating heart with four lairs releasing aliens!"
My son can say "I saw a green train with a big mouth and it jumped at me like a snake!"
Thanks for the extended feedback! Indeed, the game takes a lot of ideas from older games. Although it's not uncommon for mechanics to look like they're from a game I've never played, or perhaps never heard of. For example, I've never played Mega Man. Regarding the story - I think I'll clarify any unclear points in some form after release (unless they're spoilers, of course). The boss tank was under repair, so the vulnerable part is exposed. I wanted to use the healthy versions of the tank in the background for comparison, but unfortunately they looked very bad there. About the difficulty, that's a very, very difficult question. Players are different, I tried to please the widest audience as much as I could. But I think that after the release will be added difficulty "nightmare". Thanks again for your opinion! :)
I'll be waiting for the official release of these.:)
Expect have these::
For example, unlock the only BOSS fight.
unlock BOSS and enemy illustrations Pixel map, Check out the enemy's backstory
There will also be additional hidden BOSS and even difficult levels. Maybe the configuration of some enemies will also change. Players may even encounter mini-BOSS that do not appear in other difficulties, such as the Perfect Tank. (
Difference in difficulty: In normal difficulty, the soldier corpses will not react, but in hard difficulty, parasites will suddenly erupt and attack from behind. )
I think boss battle only will be available after release, will be added along with the update. Basically, everything you listed can be added after release. But even now, depending on the difficulty, some enemies disappear/appear, their projectiles behave differently, etc. Including parasites appear after the death of zombies, that is, it is already in the game, just not represented in the demo
Hello, hello, maker, are you there? I spent two days creating this, kind of improvising.
Name: Broodmother Monster Truck
is a truck parasite that can breed prototype parasites. Due to the "monster truck's" maneuverability and off-road capabilities, these monsters spread parasites around, but when a vehicle rolls over, its tentacles can extend from between the wheels to pull itself up.Inside the cab is an egg sac, which throws other parasites from under the chassis (possibly the same ones in the corpse). However, this is only the lowest level nest mother and cannot give birth to stronger parasites.
Hi. I apologize, it's been a lot of posts, missed your post. Great concept! Very brutal! Mind if I tweet this out as fanart? And if so, how do I credit you?
I love that once you reach the city level, if you look in the backround for long enough, Carrionvoy will speed by, proving that the dang train didn't die, but lost some of its cars
( just a theory tho )
Perhaps in this case I won't clarify whether it's true or not ;)
Really impressive new demo. Congrats!
Это бесподобно! Спасибо! Змеепоезд выше всех похвал.
Рад стараться! :)
Carrionvoy has to be the most badass boss i've ever seen in A Shooting game, i hope we'll get to see more of him someday
Well, this is the boss we are defeating... But we can always infect another train <3
Ooooo interesting, let me guess The Next one will be based on a Cargo train?
I don't know yet, I think it will be in the sequel. One game can't handle two train bosses :D
Honestly Carrionvoy Was My Favorite Boss, If theres ever gonna be any merch featuring that boi i'd take the whole damn stock
Better than most contra-likes imo
Thank you! =)
Made a video for the new demo
Awesome!
Awesome game. If this gets released on ps4/ps5, I would buy it.
Can't wait until October to play as Barney the Dinosaur XD
Awesome game, lad. Keep it coming!
Thank you! :D
Hola amigo, gracias por dejarme probar tu juego, yo me he divertido mucho, yo quiero que te suscribas a mi canal, un saludo desde España
¡Gracias, lo veré!
Weird, if you are a major in Russian Army - YOU are the meat. I think this game needs to adjust itself accordingly.
In Soviet Russia meat eat YOU!
Found some spots in the first level that don't allow player to jump down. Also, at least one spot where they can jump down to their death. ( seems like that is disabled in most spots)
You should let me be a tester before release:-)
I'm sorry, I didn't see the message. If there are a lot of bugs, it is better to write to the mail, so as not to clutter up the comments. Many thanks for the bugs found! ironmeatgame@gmail.com
Right now there is no search for testers, but I think it will be conducted closer to the release. Of course I will keep you in mind!
OMG, PLEASE GIVE ME MORE!
I just randomly came across a youtube video showing this a couple hours ago. Less than 30 seconds into that Youtube video, I searched for the game and downloaded it here. I REALLY hope you give us more of this. I'm ready to spend money for a full game! I'd love to buy it on any console, old or new. Switch would be awesome, but I'm not picky. If a computer is the only option I ever get, ok:-( but I still loved the two levels that I was able to play. I hope there's much much more to come!
Do you need anyone to help with more music?
Would you like help from a developer or distributor like LRG, Modern Vintage Game, or anyone? I just want to be able to play more of this somehow :-)
Hi!
The game will be ported to consoles, including the switch. Help with music is not needed, it is written by a wonderful musician Darkman007. I also have a publisher, so there are no problems here either. The game is in the final stage of development.
I am very glad that you like the game, thank you so much for your attention! :)
For the record, I LOVE the music. Darkman007 is great! I only asked just in case you needed help making more music for more levels (as I know a talented friend who makes similar music.) Glad you have it all under control. I can't wait to buy it and play the full game!
Hi! Amazing game! The pixel art is very top. Can't compare to most of modern pixelart games.
I was trying it in an old 15Hz CRT, and the game itself seems to display fine at 320x200? but the text in the menus can't be read at this resolution and the ingame HUD is not resized, so it looks too big.
Any thought about this?
Also, 4:3 aspect ratio would be perfect for CRTs.
Thanks!
Hi! Glad you like it! :D
Yes, there is some problems with resolution, I'll definitely fix it! It's old problem =\
Thanks for feedback!
Really awesome game with amazing pixel art! It is featured in my Top 5 of this Week!
Check my video!
Nice video!
Thanks!
We played your game, amazing graphics and music. We really love it. My friend and I really would like to translate your game into Turkish. If you are interested, contact us via this email address: meliksahcivitt@gmail.com
Sure it is :D
will it ever come to Consoles like PlayStation? This game looks AMAZING👌🏽
This is completely nickpicking an amazing project, but if there's any time left over can you add in "scanlines" as an optional graphics 'enhancement' to give it a near authentic arcade feel?
Of course! What exactly is better to add there? Thank you for your feedback :D
wow!!waiting immensely!!!!!success
Thank you! :D
Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The idea of the game it's pretty good and has some really good "Contra" vibes.-The gameplay mechanics are really fun and they high amount of lives the game gives you makes it easier to get into for new players.
-The game visually looks really great and has a lot of personality.
-The powerup system and the different weapons implementation is really good.
In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)
Regards
Thank you for looking at the game!
You are welcome :D
Спасибо, рад что понравилось! Неплохой канал, кстати, пожалуй подпишусь
Nice video! You are a skilled player
This is great, I highly enjoyed the demo. Fantastic soundtrack as well. I hope the full game will be completed soon as I can't wait to play it!
Thank you! There wouldn't be release this summer, but maybe (maybe!) this year. At least I hope so :D
i cant select anything for install :c, what i can do?
Hi! I suppose you need to unpack .zip archive. You need archivator ZIP if you don't have one. After that you will get Iron Meat folder, and then run Iron Meat.exe inside, no installation needed
Or you can't download game?
(Sorry for my English)
This user might be using the Itch app. I had the same problem. You click download and it presents a dialog with an empty "install" drop-down. I had to download from the web page instead.
(I am on Linux running the game under Wine, so perhaps that's why the Itch app doesn't present any options for installation because the game is technically Windows only?)
Yes, game is for Windows, I didn't test it on other OS. I suppose that's the reason. Then I don't know how to solve this :( I'm going to make the game compatible with various operating systems, but after I finish game
Amazing game. You change the visuals. Now, it's looks more gore.
Nice video! Thank you! Yes, there is a lot of meat and gore now, I love grimdark :D
Lore question: What’s the future like in this game? What wars had occurred? And what happened with the US?
Hi! Thank you for your attention to the game!
The future is dark. There were no global wars, but economic crises are raging, and the world's population as a whole has become poorer. Nothing has happened to the United States, everything is the same, but the economic crisis has affected them too. The game takes place in Russia. Events are developing rapidly, yesterday everything was as usual
I really like the game! Remember the old great tittles.
couple levels in the demo seem solid! I like the different weapon types - they all feel 'just right'.
if there was a way to lock your aim, like in Super Metroid, that'd be pretty great - and if there was some way you could avoid the Contra trap - where you have cool weapons, until you die to the boss and then you just have to finish the boss fight with your boring old gun - that'd be rad.
I'd pay a couple bucks for what you've got in the demo alone though - can't wait to see this released and play through in co op!
Hi! Thanks for feedback! Can't say how, but I'll figure something out about gun. And, uh, I personally don't like Super Metroid aim style, but I think I'll make it customizable
Very good Run & Gun. I love the Contra games except the PS1 ones by Apaloosa. Yes, even Contra Force is OK if you overclock the emulated CPU. Played through Blazing Chrome and Super Cyborg.
What price point are you considering? I would instabuy for $10.
You could make more tricky situations if you added lock and strafe buttons like Hard Corps Uprising or Contra 3 Alien Wars EX.
I don't think it needs more playable characters.
Thanks! I can't talk about the price (because of the contract), but it won't be high :D
Lock is already added (you can adjust it in settings), but there won't be a strafe, because it changes the game mechanics a lot (and I'll have to change all the levels)
And I can't say for sure about game characters yet
Thank you so much for your attention!
Спасибо за новую демку! Приятно наблюдать за развитием проекта. Пока что впечатления сугубо положительные, хотя цвета пуль немного вырвиглазные, но это ИМХО, естественно. Кооп, к сожалению, обкатать не успел.
На положительные отзывы тоже приятно смотреть, спасибо :D Обновил демку, изменил цвет пуль. Это из-за режима на двоих - игроки путаются в старых цветах пуль, поэтому у игроков все пули синие\зелёные а у врагов красные\оранжевые
Я так понял, вы из России, и потому напишу на русском -
Итак, первое - честь вам и хвала за то, что решили воскресить Контру в самом что ни на есть классическом ее виде - давно пора было, но за все эти годы, почему-то никто за это не взялся, а кто взялся - у тех явно не получилось. Ваш проект выглядит наиболее близким к...желаемому результату.
Второе - очень радует "советский колорит" - то, что в технике узнается реально существующая техника Советского Союза (КамАЗ и поезд) - это очень эффектно смотрится. И сразу как бы намекает, что действие происходит на постсоветской территории (Сибирь?) и что причина всего этого кошмара - какие-то забытые ужасные эксперименты советских ученых. (Может я не прав насчет сюжета, но мне представляется что-то такое).
Третье - очень хорошая работа художника. Дизайн локаций и врагов великолепен. Отличные цвета и практически не к чему придраться.
Теперь о плохом.
Что лично мне ОЧЕНЬ не понравилось - главный герой. Он выглядит так, будто его взяли из какой-то другой игры, куда менее качественной.
Мало того, что по стилю он напоминает дешевую пластмассовую игрушку 80-х, так еще и он достаточно плохо нарисован - невыразительная поза, плохая анимация бега и прочее.
Все в игре выглядит стильно и качественно, а главный герой - безвкусно и дешево.
Серьезно - замените главного героя. Он все портит.
Простой спецназовец в камуфляже и закрытом шлеме будет куда гармоничней смотреться, чем этот "Туррикан".
(Ну или просто перекрасьте этого вашего солдата в "танковый цвет")
А еще лучше - сделайте выбор персонажа. Трое или четверо с разным набором оружия. По законам контры, эти четверо должны быть -
1-Сбаллансированный солдат (как ваш); 2-Здоровый бугай с повышенной огневой мощью (можно сделать мутанта или киборга); 3-Сексуальная девушка, слабая но быстрая (желательно с длинными волосами); 4-Робот, вооруженный читерским супер-оружием (для тех, кто хочет легко и быстро пройти игру). Примерно так.
PS: Я так много написал, потому что мне действительно понравился ваш проект. Удачи вам!
Спасибо за отзыв! :) Да, я из России, Питер.
Дизайн главного героя - известная проблема, мало кому он нравится. 100% что переделаю к моменту релиза. Сказывается не очень большой опыт рисования. По этой же причине вряд ли будет выбор персонажей - если одного толком нарисовать не могу, то куда уж несколько. Хотя сейчас скилл прокачался, может и лучше пойдёт
This game is challenging, even on Normal, but lots of fun! I like the twisted blend of machine and flesh. The music fits well with the game, too!
Big, big thanks! :)
Wow! Better than any of the Contra games that have come out the last 20 years. I love it!
Thank you! I think contra 4 was pretty good :)
Contra 4 tried too hard to be difficult....Super C on NES was perfect if you ask me. It becomes a game you can master, but I never did get very good at Contra 4, and I hated that grappling hook. It just added one more thing to think about in a game where I don't want to think, I want to destroy! :P Shooting and Dodging is enough.
I actually didn't play contra 4, I saw it on Youtube. Don't like hook too! I think I was talking more about graphical part... And yes, Super C on NES is the best. I have played only Contra and Super C (both NES), so it's my favorite games in series by default :D