I would love to see fan-art of this game crossing over with a series like Murder Drones. I'd think it would be pretty cool to see murderous robots, go up against meat-infected monsters, a literal harbinger of the apocalypse, and a huge metal skeleton.
seeing Yuri laser a murder drone in two with his heat vision or Carniranch going on a killing rampage through the "Corpse House" would be the best thing.
Just thought I'd let you know that this seems to run fine in wine on Linux, except the intro which is a bit stuttery. I did play through the entire demo however without issue. I had fun - I'll certainly consider purchasing. Congratulations on the launch.
One thing I wanted to point out - I noticed you've used a bitly link for the QR code. Your URL isn't that long so you could just use it for the QR code and then you wouldn't be dependent on a 3rd party (much better IMHO).
Lastly, your Steam link above is broken (appears to to go a t DOT co domain).
1. Add a monster encyclopedia. Players don’t have time to appreciate this alien monster made of flesh and steel in the game... The final BOSS still looks a bit cute.
2. Although the M weapon in the game has double bullets after upgrading, it will be stuck on a certain terrain due to the double row problem. The split bullets of the cluster bomb are more powerful than the main body.
3. Unable to lie down and turn around, it will become an oblique shooting. If I accidentally touch the lock, I will stand up...
4. I didn’t see the additional corpse explosion insects and perfect version tanks. Maybe you are going to release these in DLC? There is also a truck spider in the loading screen?
5. In fact, I still don’t know whether Iron Meat are artificially made on the moon or captured from outer space...
6. If possible, add the setting of LEVEL3 weapons, which may be purple/red light, which will affect the speed pass. For experts, it will be very interesting to save a L3 weapon to speed through the hardest difficulty.
7. BOSS RUSH, maybe we really need it.
8. No F... I want a close range powerful weapon, the flamethrower does use one in the cutscene!
9. Maybe add a friendly monster as a mascot, some kind of outlier variant, like the car that goes by in the opening...
1) It's actually partially finished (~10%), but work has been put on hold due to the release. In general, there are quite detailed descriptions, so the work was slow
2) Oh, gun balance is a very tricky thing... I'm aware of the M gun issues, but I thought I was rid of that problem..... Could you name specific places where this is happening? I would be very grateful!
3) Hmm, I'm still plagued by this question. Personally, I don't think it's a classic mechanic, but I do think it's worth listening to feedback. There's a higher than average chance that I'll change it
4) Truck spider is level 4 boss. A non-infected version of the tank existed in an early version of the game. But the model can really be used for further development of the game (if it will be of course, but I really hope so)
5) The Retroware channel (the publisher of the game) will reveal some details after some time
6) Early versions of the game had 3 weapon levels. To be honest, I reduced it to 2 because I was afraid of imbalance. But I'll think hard about it, it's a really good idea for DLC or something like that
7) Yeah, the game really needs it. If the game will have updates in terms of gameplay (depends on the publisher), this is the very first candidate
8) Again, I was afraid of an imbalance. It is possible in the future, but these weapons need to be balanced VERY well
9) Yes, I've already thought of such a monster. But it's for the DLC\sequel\prequel
Regarding the issue of L3 weapons: I think it can be used as a difficulty limit, and players can increase the room for choice in the game, such as weapon upgrade restrictions, corpse bullets, etc., which can allow players to gain more experience and points, but increase the difficulty accordingly. As entertainment players, you can choose to give stronger firepower to make up for their habit of killing quickly, and even not discard weapons when they die. However, this will affect the acquisition of scores, experience, skins and trophies.
As for the flamethrower, it has high power and low distance, and has extremely high damage benefits but needs to be close to the enemy, which leads to a surge in danger. Because there are no close-range AOE weapons in this game, the additional increase is also a compensation.
In addition, I feel that the weapon assignment should be adjusted. In many levels, there are many guns with the same name, and it is easy to accumulate L2 guns. The M machine gun is scarce in the second level and other places. There are more E GUN in the early stage, and relatively fewer B GUN, and the opposite is true in the later stage. But I personally feel that it is important to let players deliberately save a gun to upgrade through the level.
The problem of L2M machine gun has little impact, because have a second gun... If you encounter this problem, you are encouraged to switch weapons.
If there is a DLC, I hope to see such a level...
The protagonist entered the city and found that the ground was full of monsters. The only passage to go was the subway station, so the protagonist passed an amusement park, defeated a large number of electronic animations assimilated by iron meat, and there were also bumper cars rushing madly and even a mini BOSS. After passing the roller coaster track, he jumped out of the amusement park and came to the subway station entrance. Several soldiers helped guard the entrance. The player went along the subway and saw many landslides and derailed trains. He encountered a small BOSS: the infected subway train.
After defeating the train, the player came out of the subway and found that the surrounding area of the research building was full of fangs and iron meat carpets. At this time, a complete tank drove over, and the player jumped on the tank to defend against the enemy's attack. After reaching the edge of the cliff, the protagonist jumped over several stone pillars and came to the construction site next to the institute, encountering the BOSS of this level: the infected excavator.
The first time i saw the meat soldier outfit in the demo, i immediately came up with an awesome origin story for him It sounds weird but i think it's creative.
So his real name would be Bruce Markov (Cousin of Yuri Markov) who would help Yuri with the experiment on the MEAT. once the meat showed signs of life and begin to break out of the tube, Bruce would tell Yuri to stop the experiment, but Yuri wouldn't listen. The front computer then would explode, and Yuri would leap in front of Bruce to protect him, but Bruce still had his flesh vaporized, but his brain survived. The meat would then cover Bruce eventually and soon become his flesh, But because his brain and neural system was still intact, his brain was now in control of the meat.
Now Bruce is working for the US government to stop the infection (and his Apocalypse bringing cousin)
Hey, that's actually a good story! But I'm afraid there are some critical discrepancies with the plot.... But you don't have to take the whole idea, do you? ;)
I've seen some youtuber's play the full version of the game on Youtube, do you only give the full release to people who are youtubers and want to make a video on it?
I have seen a video of this game and had to check it out. The art is amazing! I am planning on buying it, but I was wondering if there will also be a release of the concept art of this game as a book/downloadable dlc. I would immediately pick this up, since I am an artist that is interested in everything macabre!
I hope to hear from you and all the best for your release! ^^
I actually have a few weapon ideas that you'd might like
Flamethrower: A good weapon with high damage but very short range, the enemies could also have unique death animations for being burnt alive, instead of just exploding.
Homing RPG: Its basically the grenade launcher but with homing projectiles at the cost of a smaller explosion radius
Burst Rifle: High damage and high projectile speed, at the cost of the shots firing in bursts rather than automatic
In general, now the game is in the final stages of production - that is essentially finished, there is a licensing process for various stores. So there is no possibility to make any changes until the release. After the release it is possible
Flamethrower and homing missile are possible, but the analog of Burst Rifle is kind of already present in the game? (L)
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I would love to see fan-art of this game crossing over with a series like Murder Drones. I'd think it would be pretty cool to see murderous robots, go up against meat-infected monsters, a literal harbinger of the apocalypse, and a huge metal skeleton.
seeing Yuri laser a murder drone in two with his heat vision or Carniranch going on a killing rampage through the "Corpse House" would be the best thing.
Just thought I'd let you know that this seems to run fine in wine on Linux, except the intro which is a bit stuttery. I did play through the entire demo however without issue. I had fun - I'll certainly consider purchasing. Congratulations on the launch.
One thing I wanted to point out - I noticed you've used a bitly link for the QR code. Your URL isn't that long so you could just use it for the QR code and then you wouldn't be dependent on a 3rd party (much better IMHO).
Lastly, your Steam link above is broken (appears to to go a t DOT co domain).
Congratulations on the full release!
Thank you!! <3
Here are some suggestions :
1. Add a monster encyclopedia. Players don’t have time to appreciate this alien monster made of flesh and steel in the game... The final BOSS still looks a bit cute.
2. Although the M weapon in the game has double bullets after upgrading, it will be stuck on a certain terrain due to the double row problem. The split bullets of the cluster bomb are more powerful than the main body.
3. Unable to lie down and turn around, it will become an oblique shooting. If I accidentally touch the lock, I will stand up...
4. I didn’t see the additional corpse explosion insects and perfect version tanks. Maybe you are going to release these in DLC? There is also a truck spider in the loading screen?
5. In fact, I still don’t know whether Iron Meat are artificially made on the moon or captured from outer space...
6. If possible, add the setting of LEVEL3 weapons, which may be purple/red light, which will affect the speed pass. For experts, it will be very interesting to save a L3 weapon to speed through the hardest difficulty.
7. BOSS RUSH, maybe we really need it.
8. No F... I want a close range powerful weapon, the flamethrower does use one in the cutscene!
9. Maybe add a friendly monster as a mascot, some kind of outlier variant, like the car that goes by in the opening...
1) It's actually partially finished (~10%), but work has been put on hold due to the release. In general, there are quite detailed descriptions, so the work was slow
2) Oh, gun balance is a very tricky thing... I'm aware of the M gun issues, but I thought I was rid of that problem..... Could you name specific places where this is happening? I would be very grateful!
3) Hmm, I'm still plagued by this question. Personally, I don't think it's a classic mechanic, but I do think it's worth listening to feedback. There's a higher than average chance that I'll change it
4) Truck spider is level 4 boss. A non-infected version of the tank existed in an early version of the game. But the model can really be used for further development of the game (if it will be of course, but I really hope so)
5) The Retroware channel (the publisher of the game) will reveal some details after some time
6) Early versions of the game had 3 weapon levels. To be honest, I reduced it to 2 because I was afraid of imbalance. But I'll think hard about it, it's a really good idea for DLC or something like that
7) Yeah, the game really needs it. If the game will have updates in terms of gameplay (depends on the publisher), this is the very first candidate
8) Again, I was afraid of an imbalance. It is possible in the future, but these weapons need to be balanced VERY well
9) Yes, I've already thought of such a monster. But it's for the DLC\sequel\prequel
Thanks for the detailed feedback!!!! <3
Regarding the issue of L3 weapons: I think it can be used as a difficulty limit, and players can increase the room for choice in the game, such as weapon upgrade restrictions, corpse bullets, etc., which can allow players to gain more experience and points, but increase the difficulty accordingly. As entertainment players, you can choose to give stronger firepower to make up for their habit of killing quickly, and even not discard weapons when they die. However, this will affect the acquisition of scores, experience, skins and trophies.
As for the flamethrower, it has high power and low distance, and has extremely high damage benefits but needs to be close to the enemy, which leads to a surge in danger. Because there are no close-range AOE weapons in this game, the additional increase is also a compensation.
In addition, I feel that the weapon assignment should be adjusted. In many levels, there are many guns with the same name, and it is easy to accumulate L2 guns. The M machine gun is scarce in the second level and other places. There are more E GUN in the early stage, and relatively fewer B GUN, and the opposite is true in the later stage. But I personally feel that it is important to let players deliberately save a gun to upgrade through the level.
The problem of L2M machine gun has little impact, because have a second gun... If you encounter this problem, you are encouraged to switch weapons.
If there is a DLC, I hope to see such a level...
The protagonist entered the city and found that the ground was full of monsters. The only passage to go was the subway station, so the protagonist passed an amusement park, defeated a large number of electronic animations assimilated by iron meat, and there were also bumper cars rushing madly and even a mini BOSS. After passing the roller coaster track, he jumped out of the amusement park and came to the subway station entrance. Several soldiers helped guard the entrance. The player went along the subway and saw many landslides and derailed trains. He encountered a small BOSS: the infected subway train.
After defeating the train, the player came out of the subway and found that the surrounding area of the research building was full of fangs and iron meat carpets. At this time, a complete tank drove over, and the player jumped on the tank to defend against the enemy's attack. After reaching the edge of the cliff, the protagonist jumped over several stone pillars and came to the construction site next to the institute, encountering the BOSS of this level: the infected excavator.
<3
The game is out now, right? Can we buy it from here or should we get it from GOG if we want a DRM free copy with a proper offline install package?
Hi I apologize for the VERY late reply, yes the game is out now, from ITCH you can download the full game at this link:
https://retroware.itch.io/iron-meat
nice. TY
The first time i saw the meat soldier outfit in the demo, i immediately came up with an awesome origin story for him It sounds weird but i think it's creative.
So his real name would be Bruce Markov (Cousin of Yuri Markov) who would help Yuri with the experiment on the MEAT. once the meat showed signs of life and begin to break out of the tube, Bruce would tell Yuri to stop the experiment, but Yuri wouldn't listen. The front computer then would explode, and Yuri would leap in front of Bruce to protect him, but Bruce still had his flesh vaporized, but his brain survived. The meat would then cover Bruce eventually and soon become his flesh, But because his brain and neural system was still intact, his brain was now in control of the meat.
Now Bruce is working for the US government to stop the infection (and his Apocalypse bringing cousin)
Hey, that's actually a good story! But I'm afraid there are some critical discrepancies with the plot.... But you don't have to take the whole idea, do you? ;)
I've seen some youtuber's play the full version of the game on Youtube, do you only give the full release to people who are youtubers and want to make a video on it?
(Even saw a dude play the full game on a PS5)
Well, to answer in simple terms, yes. This is handled by the publisher, so I don't have exact answers (I'm a developer)
I have seen a video of this game and had to check it out. The art is amazing! I am planning on buying it, but I was wondering if there will also be a release of the concept art of this game as a book/downloadable dlc. I would immediately pick this up, since I am an artist that is interested in everything macabre!
I hope to hear from you and all the best for your release! ^^
Glad you enjoyed the game, thanks! I'll get the details on the art, but I'd like to warn you in advance that there isn't really much of it :(
I actually have a few weapon ideas that you'd might like
Flamethrower: A good weapon with high damage but very short range, the enemies could also have unique death animations for being burnt alive, instead of just exploding.
Homing RPG: Its basically the grenade launcher but with homing projectiles at the cost of a smaller explosion radius
Burst Rifle: High damage and high projectile speed, at the cost of the shots firing in bursts rather than automatic
In general, now the game is in the final stages of production - that is essentially finished, there is a licensing process for various stores. So there is no possibility to make any changes until the release. After the release it is possible
Flamethrower and homing missile are possible, but the analog of Burst Rifle is kind of already present in the game? (L)
Thanks for the ideas!